This week I’ve been playing…
- Mass Effect 2: Arrival (360 DLC)
- Costume Quest (360 Arcade)
- Fallout New Vegas (360)
Plus, I’ve dug out my PSP with the thought of using it, since I haven’t in a long while now. Unfortunately my Silent Hill Origins save games are apparently corrupted, so I’ll have to start over (unless I have a backup somewhere).
The following is a review I submitted to the IGN Game Changer competition to find new writers. Unfortunately it was not selected…
Some of my fondest gaming experiences from my childhood and teenage years were those associated to the Point-And-Click Adventure. But in 2004 the studio Lucas Arts, synonymous with Star Wars and Adventure gaming, decided to cease its Adventure lineup and merge the staff with its other projects.
This was signaled, by many, to be the death of the Point-and-Click Adventure. And, in the most part, was true. But, in secret, many people were working to continue the legacy.
The Open Source project known as ScummVM, have made it their goal to make all classic Point & Click games playable on modern systems including Monkey Island, Broken Sword and Discworld. They have largely been successful and most games boast 90%+ compatibility. As a bonus, these 160 games are now capable of running on some 35 platforms, including Windows 7, Mac OS-X, Linux and even iOS. This dedication to the genre has greatly increased the market for the games, seeing continued sales of Lucas Arts classics since its inception.
Similarly, Telltale Games was formed by three former employees of Lucas Arts as a response to public outcry over the cancellation of the Sam & Max sequel, Freelance Police. Now this company boasts several IPs, including Sam & Max and Monkey Island (licensed from Lucas Arts). Telltale have also expanded their market by developing for Xbox 360, PS3, Wii and iPhone to complement their traditionally PC-centric genre.
The Renaissance of the Point-And-Click Adventure is here, it’s cross-platform and it’s brilliantly nostalgic.
The following is a review I submitted to the IGN Game Changer competition to find new writers. Unfortunately it was not selected…
Grey and black cartridges were synonymous with video games for many years. But due to technical restrictions and production costs, these were generally abandoned for much cheaper, easier to produce optical discs. But is there to be a renaissance of the cartridge?
Cartridges were essentially a circuit board containing a ROM (the game), and sometimes RAM where progress could be saved. They also occasionally contained extra circuitry, such as the enhanced graphics processor (Super FX) found in Star Fox on the SNES.
This ability to add extra functionality to games is considered the advantages of cartridge based systems. Other functionality has included extra controller ports for multi-player (Micro Machines 2) and Infra-red transceivers in Pokemon Soul Silver & Heart Gold (Nintendo DS).
CD/DVD/BD discs have got their advantages and disadvantages too, they were the first storage technology which was capable of both CD Quality audio and Full Motion Video for cutscenes. But with this technology came inherent problems, such as greater piracy and no addable functionality.
The renaissance in video game cartridges lies in the form of handheld consoles… These machines have always stuck to the premise that ‘the cartridge is more practical’. Even Sony with the PSP2 (formally propriety optical discs) is turning to cartridges in the form of flash memory. However, the games will not be distributed on this media, but downloaded.
With the DS and the PSP both sporting flash memory, it’s re-purposing as download storage continues the life of the cartridge.
Ok, so I have a friend who is interested in upgrading to the PSP-3000. So, I thought I’d take a look at the new specs and see if there is any benefit to it over the PSP-2000 (which she has) or even the 1000 (which I still use and see no point in upgrading).
Well, the benefits.
- Matt screen to reduce reflections and finger-prints. Yes, it’s an improvement, but still hard to see in bright light conditions.
- Improved colours. Yes an improvement but only in videos and PSP games. No improvement in old-school games.
- Improved buttons, again.
- TV out can now work with composite video, good for those of you with SD televisions, myself included.
- Built-in internal microphone. Great for Skype, if you use it that much.
And no for the major downside to the PSP-3000, and why I would never, ever buy one!
It is no longer hackable. You can no longer install a custom firmware on these systems which prevents the use of all the funky software which I love… No more emulators (no more SNES, no more Mega Drive (Genesis for my North American readers), no more GBA), no more wi-fi sniffing tools, no more PSP-DOOM!
In my opinion there’s no benefit… Unless you already have a PSP-1000 or 2000 to hack and use all the apps on. I may still buy one for an official machine in the future… But definitely not throwing away my PSP-1000, I love it just too damn much!
A feature I’d love to see though is a touch screen, with a keyboard… Would be handy for MSN on the move. Particularly when my DS no longer seems to want to have anything to do with my broadband connection! Don’t know why, just stopped recently… It used to get regularly used as a portable MSN client, thanks eBuddy.com (even created my own login within a password protected PHP file as to no longer have to type in username and password). Sony, take notice!!!!!!! Nintendo, tell me what’s wrong with my DS!